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In December of 2015, Ubisoft released Tom Clancy’s Rainbow Six Siege. The eleventh entry in the first-person shooter series about counter-terrorist unit Rainbow, Siege bucked tradition. Where past Rainbow Six titles featured both single-player and multiplayer offerings in which players battled opposing forces across sprawling environments, Siege focused exclusively on multiplayer content in which teams of players worked together to attack or defend small, yet highly destructible arenas.
While Siege suffered a rough launch, marred by game-breaking bugs, server issues, and a lack of content, Ubisoft worked candidly with the game’s community to improve it following its release, and it has since grown into one of the most popular competitive shooters on the market. But while Siege’s success is familiar to many, less known are the murky circumstances in which the title first emerged. That before Ubisoft set out to redefine the Rainbow Six series as a premier multiplayer-only experience, the series was gearing up to deliver what might have been the most evocative and contemporary single-player narrative ever featured in a Ubisoft game. A dramatic tale that would have seen Team Rainbow fighting for the soul of America as they both descended into madness.
This is the story of Tom Clancy’s Rainbow 6: Patriots.
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