Gaming Tech That Failed Us

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If there’s one thing you can rely on with technology, it’s that companies will always find a way to be innovative. Sometimes, innovation leads to success, but they’re not always positively correlated. There have been some huge flops in the tech world and these flops have bled into gaming tech as well. Seriously, there have been some huge console blunders in the past and the same mistakes continue to be repeated today. It’s not just consoles, as we’ve even seen gaming peripherals and accessories fail to leave a mark time and time again.

The Wii U was a big flop for Nintendo because the console didn’t know what it was. The Google Stadia followed in the footsteps of other similar ideas, but its subscription service let gamers down. The PlayStation Vita had great build quality but a terrible long term plan and the opposite was true about the Xbox 360. The Kinect was a cool accessory until Microsoft ruined everything with the launch of the Xbox One. Nintendo had their fair share of flops not called the Wii U, including the 64DD, Virtual Boy and Power Glove, but their biggest mistake of all was the Philips CD-i. The Ouya console was an android catastrophe.

There’s more gaming tech that failed us than just that so enjoy the video, let me know what you think is gaming’s biggest flop in the comments section below and don’t forget to subscribe to TheGamer for more gaming tech content.

Chapters
00:00 Intro
00:34 Wii U
01:27 Google Stadia
03:02 PlayStation Vita
03:46 Xbox 360
03:45 Kinect
04:33 Nintendo 64DD
05:20 Virtual Boy
06:08 Power Glove
06:56 Ouya
07:46 Philips CD-i

Written by: Justin Pietrodarchi
Narrated by: Antony Watkins
Edited by: Peter G.

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